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Questions About Our VR Educational Experiences 

VR is still in its infancy, but that doesn't mean it can't have a massive impact on teaching and learning right now. We've complied some of teacher's most pressing questions regarding our field trips below to paint as clear a picture as we can.

FAQs

With access to VR and mobile headsets being relatively new, there are many questions about VR in education and our VR field trip experiences. 

How are they implemented?

We come to your school and lead the VR experience from start to finish. A VR educator will physically bring all the equipment, explain how to use the devices and then help student load into the program. Once the trip begins, all students will be in the VR simulator along with the VR educator.

Have they been tested in classroom?

Absolutely! We ran extensive beta tests in the Orange County Public School system in Orlando, Florida, which is one of the largest school districts in the nation. We tested our field trips in every grade level and with several different experiences. The results were a success and we know this will translate to any school system.

What will teachers need?

We know that teachers have way too much on their plates already. Our VR experiences come with all the materials you will need. We provide the lesson plan, objectives and relevant subject material that will be covered. On the day of the trip, teachers will be welcome to participate if they like. Don't sweat it! We do all the complicated work

What is included in a VR Field Trip?

We do all the work and provide everything. Our VR educator will bring headsets, headphones, sanitized facial coverings and all necessary supplies. We will provide a quick, hands-on tutorial about using the VR equipment and each experience starts with our VR practice program to help students get used to the controls. We also include all the relevant facts, information and content that is used in the experience. Since some of our environments are very large, not all students will come across all the information to be found. 

What should I know about being in VR?

Using fully rendered VR on a stand alone headset is a very different experience than most people have come across. If your only experience with VR has been using Google Cardboard, or one of those devices that uses a smart phone, then this will be very different. While you can control you movements with the controllers, the headset responds to body movements as well. If you want to bend down, you have to physically bend down in place. Want to look behind you? Simply turn 180 degrees. It's important to understand the VR immersion can be confusing to the brain at first. This is because your eyes and ears are in a different world than your physical body.

Is this learning or a game?

Imagine you are teaching a unit on D-Day. How could you paint a more vivid picture about what it must have been like to jump off the LCVP and advance up the beach? Videos work to a degree, but two-dimensional images don't convey it. The first scene of our D-Day trip allows students to experience that event better than any other medium. Learning through immersion is powerful. 

How do you monitor learning?

It's of the utmost importance that the VR experiences are educational. Our VR educators can monitor all the connected participants and the environments have restrictions to guide the students where they need to be. But most important learning monitor is the fact that much of the content is done though investigation. Students will return to checkpoints and share what they found and what they learned.  

Are there accommodations for students with needs?

We know that VR comes with some potential to cause some physical discomfort as well as discomfort of the senses. For students who may experience motion sickness, we can modify their player to teleport instead of moving at the speed of walking. We also have certain experiences that contain loud sounds and potentially overwhelming experiences. For each module, we have a toned down version that can be switched for any student that might feel triggered. 

How are the field trips structured?

There are several ways that our experiences can be structured depending on the content, the timeframe and the student group. In general, the experiences begin with a guided portion and transition into a group and individual exploration area. Even when the students are on their own in the VR environment, the VR leader is there in with them to monitor and help.

Can the VR experiences be customized?

Each VR experience is pre-built, but since it's delivered to the students by a live VR leader, there is plenty of opportunity for the experience to include specific information, content or discussion points that the teacher desires. When the experience is booked, there will be a section to include any note or requests for that sort of customization. 

What if I want an experience that isn't offered?

Our goal is to scale up our library quickly. If you desire an experience that isn't part of the current library, you can request a custom build. The fee for a custom experience will vary depending on complexity, content and resources. Custom builds start at $250 dollars. If a custom experience is something that your class, school or district wants, please visit the customization option in the Field Trips menu.

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